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# Visualization Tasks

https://tildeweb.au.dk/au597509/pdfs/taskds.pdf

When people explore data the learn new things and get motivated to explore in different ways. It's important to predict these different visualization tasks.

Tasks: the reason why the vis tool is being used

Tasks let us separate what we want to do with data from its domain

Key questions when forming tasks:

# Design study methodology

Brainstorm -> Iterate x3 -> high fidelity mockup

Learn (explore literature) Winnow (find strong collaborators) Cast (identify collaborator roles) Discover (identify tasks) Design (mock up) Implement (high fidelity mockup) Deploy (iterate)

https://www.cs.ubc.ca/labs/imager/tr/2012/dsm/dsm.pdf https://openaccess.city.ac.uk/id/eprint/22644/1/Criteria%20for%20Rigor%20in%20Visualization%20Design%20Study.pdf

# Stages of visualization perception

# Pre-attention

The gist: featural and semantic information gathered at a glance

Can be approximated by blurring an image.

Gestalt Principles: detecting spatial properties, a whole is different from the sum of it's parts

Pop-Out: objects can attract attention immediately, harder to design when you have more noise.

After 250-500ms attention starts at the pop-out element.

How we represent data effects what conclusions people make.

Change Blindness: bar chart races rely on working memory which you cannot trust is constant and we can only focus on a few things.

Visual Search: scan image to find items of interest

# Uncertainty and Decision Making

You can add error bars to show areas of unknown in the data.

Sources of uncertainty:

Standard error, confidence interval, standard deviation, etc...

Within the bar bias: people assume data points in shaded areas are more likely even if that is not mathematically true because the shaded area is average or whatever. You can use gradient plots or violin plots or fuzziness/lightness/hand-drawn to show uncertain data.

Semantics and context need to be considered because data has bias and can be harmful depending on how it is interpreted.

Design friction: force people to slow down and interrogate conclusions they draw

Implicit Uncertainty - have user predict and show how they were incorrect.

Feel how visualization mirages imply biased conclusions.

https://arxiv.org/abs/1908.01697