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# Complexity !== complicated

Talk by Kyle Coberly

Dec 3, 2024

Denver, CO

# Systems Theory

Simplicity is not the opposite of complex, they are on different vectors.

Background: processes have an interface, system is made of many processes, systems are processes (everything is a fractal).

Complicated systems have a lot of processes, but they operate predictably

Complexity limits scale and kills.

# Complexity

# Requisite Complexity

Software is a complexity trap.

Market is insanely complex, so org must be dynamic and complex. If org is complex then product must be complex. If product is complex then architecture and algorithms must be complex.

Everything has to be easy to change because market is always changing.

# Solutions

Manual things should be simple, complex things should all be automated (computers are our friends).

Efficient changes is the ultimate goal - not making perfect guesses (that is impossible)

In complex environments, cause and effect is only knowable looking back.

Organization can focus on incentive structures for product market fit. Workers can manage up or build bubbles of excellence.

Idle time is needed in a flexible system, it is not waste.